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Description

Based in Montreal, Reflector Entertainment Ltd, an affiliated company of Groupe Lune Rouge, is dedicated to the creation, production and distribution of trans-media content for a global audience. Reflector Interactive, a subsidiary of Reflector Entertainment Ltd, is looking for an FX/Composition ARTIST.

Responsibilities

  • Create real-time particle effects and animated shaders from concept to implementation;
  • Model, texture and optimize FX assets and geometry, under direction of the Creative Lead;
  • Use visual editing tools to setup effects within the game engine;
  • Collaborate with designers, artists and programmers to reach aesthetic excellence;
  • Work within the limitations of chosen production game engine and real-time tools;
  • Understand best practices, production pipelines and workflows;
  • Optimize visual effects for performance while maintaining high-quality standards or being capable of alternatives within the context (baking, point cloud/alembic, 2D, etc…);
  • Reference design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
  • Suggest and maintain a consistent art style while meeting deadlines, that could lead the project beyond everyone’s expectations;
  • Sensitive and respectful of deadlines.

Requirements

  • Bachelor’s degree or college diploma in 3D Art, Computer Science, Digital Art or equivalent training or experience;
  • Minimum two (2) years of relevant experience as FX Artist in the entertainment industry;
  • Shipped video game as a FX Artist, or participated in the creation of major interactive events;
  • Experience using Houdini for VFX production;
  • Good knowledge of special-effect creation in game engine is a plus;
  • Good knowledge of Unreal game engine a plus;
  • Good scripting skills. Including experience with C#, javascript and python;
  • Thorough knowledge of at least one high end 3D software (Maya, Max, Blender, C4D);
  • Demonstrate capabilities in using external renderers;
  • Knowledge of external renderer for “ground truth rendering” a plus;
  • Solid understanding of modeling, texture mapping, materials and post processing;
  • Good knowledge of GLSL shading/writing;
  • Solid Photoshop skills;
  • Substance designer knowledge is a plus;
  • Passion for problem solving;
  • Familiarity with data management software a plus;
  • Excellent communication skills both spoken and written in English and French.

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