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Working under the direct responsibility of the lead gameplay programmer, the successful candidate will work within a collaborative multidiscipline environment, implementing gameplay features that meet the requirements of the project’s design and technical bibles.


  • Analyze and understand the game design documents in order to define and implement the required gameplay features;
  • Work iteratively in collaboration with game designers to refine gameplay features;
  • Collaborate with game designers/level designers/animators to discuss and define the technical feasibility for each gameplay feature;
  • Suggest technical improvements whenever necessary, by designing and implementing new systems, or modifying existing systems;
  • Work with quality assurance team to optimize and debug new and existing code to fulfill the intentions of the project;
  • Develop the required tools in collaboration with the tools team to provide efficient feature development during the production;
  • Ensure coding standards are followed;
  • Ensure the creation of technical documentation.


  • Bachelor’s degree in computer science or computer engineering, or equivalent training or experience;
  • 3 to 5 years of equivalent work experience in game industry;
  • Experience with commonly used development tools such as Visual Studio and Perforce;
  • Good C/C++ and/or C# programming skills, with good knowledge of object oriented development;
  • Good understanding of gameplay technologies, and can use their technical knowledge in various areas such as mathematics, physics, animation, artificial intelligence to implement gameplay features;
  • Ability to work in an iterative environment with game designers to quickly deliver prototype gameplay features;
  • Good at defining data-driven designs;
  • Passionate about playing and making games;
  • Results-oriented;
  • Good interpersonal and oral and written communication skills;
  • Ability to adapt to change;
  • Console development and Unreal experience are a plus.

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