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Reporting to the technical director, the successful candidate will work within a collaborative multidiscipline environment, and will develop systems on a wide spectrum (from engine to editor features, in various programming fields) that meet the requirements of the project’s design and technical bibles.


  • Work on multiple platforms and on various topics to support specialist programmers and artists in their tasks;
  • Suggest improvements to the existing pipeline that match the project’s needs;
  • Analyze code performance and optimize whenever needed;
  • Help to determine CPU and memory budgets;
  • Develop the required tools in collaboration with the tools team to provide efficient feature development during the production;
  • Ensure coding standards are followed;
  • Ensure the creation of technical documentation.


  • Bachelor’s degree in computer science or computer engineering, or equivalent training or experience;
  • 4 to 6 years of equivalent work experience in game industry;
  • Experience with multiplatform programming;
  • Experience with multithreading;
  • Experience with commonly used development tools such as Visual Studio and Perforce;
  • Excellent C/C++ and/or C# programming skills, with good knowledge of object oriented development;
  • Significant experience in multiple programming fields (3D, engine, audio, physics, …);
  • Autonomous and flexible with work organization;
  • Good at defining data-driven designs;
  • Passionate about playing and making games;
  • Results-oriented;
  • Good interpersonal and oral and written communication skills;
  • Ability to adapt to change;
  • Modern console development and Unreal experience are a plus.

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