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As a Technical Animator, you will be responsible for a variety of animation pipelines (rigging, mocap, and animation tools) and providing support for multiple groups (animators, programmers, and character artists).


  • Creating and maintaining animation pipelines;
  • Skinning and Rigging;
  • Writing tools for animators;
  • Automating as many animation processes as possible;
  • Creating and maintaining state machines;
  • Integrating characters and animated props into the engine;
  • Supporting programmers with any animation related game mechanics.


  • Minimum 3 years’ experience in game development or equivalent;
  • Experience retargeting animation;
  • Experience with Unreal4;
  • Experience with 3DSMax;
  • Experience of working on a published AAA game from conception to release a strong asset;
  • In depth knowledge of at least one programming or scripting language;
  • In depth knowledge of at least one DCC (3DSMax, Maya, Motion builder, etc.);
  • A good understanding of anatomy;
  • A fundamental understanding of animation;
  • Rigged at least one character or complex object (with a video link);
  • Some shader knowledge;
  • Good communication skills and the ability to clearly document any work;
  • Have a general knowledge of videogames and the methods the developers used to create them;
  • Have some experience with facial animation;
  • Have a curious nature and a thirst for knowledge;
  • Positive team building skills;
  • Proven problem-solving skills adapted to rapid iteration development environment;
  • Excellent communication skills in English and French (both oral and written).

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