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The successful candidate will work within a collaborative multidiscipline environment, implementing new tools that will help production teams in their everyday work.


  • Design, develop and maintain internal tools used during game development process;
  • Make sure the tools are user friendly and easy to use;
  • Suggest improvements to the existing pipeline that match the project’s needs;
  • Collaborate with artists and designers to propose new tools or improvements to existing tools;
  • Ensure coding standards are followed;
  • Ensure the creation of technical documentation.


  • Bachelor’s degree in computer science or computer engineering, or equivalent training or experience;
  • 4 to 6 years of relevant experience as a Tools Programmer in the game industry;
  • Good C/C++ and/or C# programming skills, with good knowledge of object oriented development;
  • At least 3 years of experience with the development of tools inside Unity’s editor framework;
  • Pro-active, autonomous and flexible with work organization;
  • Results-oriented;
  • Good interpersonal and communication skills;
  • Ability to adapt to change;
  • Experience with commonly used development tools such as Visual Studio and Perforce.

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