FX Artist

Reflector Entertainment is a totally new breed of studio committed to creating next-generation content for audiences around the globe. Reflector’s mission is to create Storyworlds: transmedia universes built from the ground up, releasing new and exciting narratives along a consistent schedule and across a wide variety of platforms. The platforms vary per Storyworld and can be PC/consoles/mobile video games, live immersive experiences, comic books, novels, television series, films, podcasts, etc. Our team is quickly growing, and we are currently looking for AAA talent that will drive our ambitious, large scale projects. Reflector Interactive is looking for an FX Artist reporting directly to the Artistic Director.

Responsibilities

  • Create real-time particle effects and animated shaders from concept to implementation;
  • Model, texture and optimize FX assets and geometry, under direction of the Creative Lead;
  • Use visual editing tools to setup effects within the game engine;
  • Collaborate with designers, artists and programmers to reach aesthetic excellence;
  • Work within the limitations of chosen production game engine and real-time tools;
  • Understand best practices, production pipelines and workflows;
  • Optimize visual effects for performance while maintaining high-quality standards or being capable of alternatives within the context (baking, point cloud/alembic, 2D, etc.);
  • Reference design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
  • Suggest and maintain a consistent art style while meeting deadlines, that could lead the project beyond everyone’s expectations;
  • Sensitive and respectful of deadlines.

Requirements

  • Minimum two (2) years of relevant experience as FX Artist in the entertainment industry;
  • Bachelor’s degree or college diploma in 3D Art, Computer Science, Digital Art or equivalent training or experience;
  • Shipped video game as a FX Artist, or participated in the creation of major interactive events;
  • Good knowledge of special-effect creation in game engine;
  • Proficient with Unreal (especially the Cascade module) or the Unreal game engine;
  • Thorough knowledge of at least one high end 3D software (Maya, Max);
  • Must be proficient in simulation engines like fume fx and realfow;
  • Good knowledge of SideFX Houdini is a plus;
  • Good scripting skills. Including experience with python;
  • Solid understanding of modeling, texture mapping, materials and post processing;
  • Good knowledge of GLSL (or HLSL) shading/writing;
  • Solid Photoshop skills (After Effect is a plus);
  • Substance designer knowledge is a plus;
  • Passion for problem solving;
  • Familiarity with data management software a plus;
  • Excellent communication skills both spoken and written in English and French.

Apply here