A thirst for creativity, dedication to excellence, and the willingness to break the mold are the sacred fires that fuel Reflector. We are committed to smaller teams of passionate individuals, each working in unison to craft our original Storyworlds.

alexandre amancioCCO and Founder

alexandreamancio

CCO and Founder

Creative leader, writer, entrepreneur

VISION & PHILOSOPHY

Storyworlds are the future; through Reflector, Alex strives to build a platform to create original, cross-platform entertainment, giving rise to timeless mythologies and building a dedicated, global audience.

AT REFLECTOR

Alex leads Reflector’s executive team through his singular cross-platform vision for a true transmedia company, while spearheading the creation of its Storyworlds.

EXPERIENCE

Previously Chief Creative Officer of Lune Rouge, Alex brought his unique creative vision to the group’s wide range of projects in the fields of technological innovation, entrepreneurship and live entertainment experiences. Former Creative Director at Ubisoft, Alex was one of the visionary talents behind the international success of Assassin’s Creed. He has been twice nominated by the prestigious Writer’s Guild of America.

OTHER HOBBIES

Alex is a multiplatform artist in his own right; he writes, draws, plays electric guitar, as well as the trumpet. He’s also always up for a good gaming session, a discussion on the minutiae of Seinfeldia, or theoretical physics.

 

andré vuHead of Marketing

andrévu

Head of Marketing

AT REFLECTOR

In 2018, André started a new adventure at Reflector Entertainment as the Head of Content and Marketing, working to redefine what the future of entertainment could be.

EXPERIENCE

André has worked in the video game industry for more than 12 years. He started his career as a Product Manager at THQ in France, working on both casual and hardcore games.

Driven by his passion for video games, and the desire to be a more critical part of the game

development process, he took on the challenge of becoming the International Product Manager at Ubisoft Montreal. In this role, he collaborated to release multiple critically acclaimed AAA games, the most notable ones being Splinter Cell, Prince of Persia, and Far Cry.

In 2008, he decided to join Eidos-Montreal, where his primary goal was to build a highly competent and innovative International Brand Marketing department in order to help renew and revive the Deus Ex franchise. The result of these efforts was of course the critically acclaimed title, Deus Ex Human Revolution. This was the studios first major release, and its global commercial success was due in no small part to the hard work and dedication shown by Andre and his team towards the Deus Ex Brand.

OTHER HOBBIES

Aside from an undying passion for video games, André is a foodie who loves to introduce people to high quality dining experiences. He also enjoys spending his spare time with his family, and drawing.

frédéric robichaud Technology Director

frédéricrobichaud

Technology Director

AT REFLECTOR

In 2019, Frédéric joined Reflector Entertainment as Director of Programming, looking to bring forth his 20 years of experience to help deliver Reflector’s first AAA game.

EXPERIENCE

In 1999, Frederic graduated from L’école Polytechnique de Montréal with a degree in Computer Engineering. His career started with an internship at Softimage, working as a Software Design Engineer there until 2005. At Softimage, he picked up knowledge on invaluable software that is used in both the cinema and gaming industry. It was at this point that he made the full-on jump into the gaming industry, working as a programmer on Far Cry Predator, and a lead programmer on Far Cry Vengeance at Ubisoft. After moving to Behavior Interactive to work as the Lead Programmer on Indiana Jones and the Staff of Kings, Frederic took a leap of faith and attempted to simultaneously try his hand at the restaurant industry, opening up Le Mood. After almost two years running Le Mood, he decided to move on from it, focusing on his passion for programming and earning his MBA.

In 2011, Fred embraced the opportunity to work on the THIEF reboot at Eidos-Montréal as the Lead Progammer, since working on both the 2013 Tomb Raider Reboot and Rise of the Tomb Raider. In his 7th year at Eidos-Montréal, he focused all his efforts on the Tomb Raider franchise, wrapping up his time at Eidos as the Programming Director on Shadow of the Tomb Raider.

OTHER HOBBIES

On his spare time, Fred enjoys board games, cycling, soccer, and movies.

noémie l'ecuyerProducer

noémiel'ecuyer

Producer

AT REFLECTOR

Since joining Reflector in 2017, Noémie manages a team of experienced game developers working on a AAA project for the Unknown 9 Universe. As a producer, she collaborates with the team to remove blockers and manage risks, all while ensuring that the project is delivered on time and within budget.

EXPERIENCE

Having spent more than 10 years in the video game industry, Noémie gained a lot of her experience at Ubisoft working on the Watch Dogs brand. She started her career at Ubisoft in the internal mobility team, learning the different specialties of production, before deciding to continue her career on the production floor.  Noémie studied in both international business and political science.

OTHER HOBBIES

Catching up on a good Netflix series, along with discovering new cities and beaches when time permits.

christophe rossignolLevel Design Director

christopherossignol

Level Design Director

Architect of fun, creator of memories.

AT REFLECTOR

Christophe, in collaboration with other directors, defines the vision of Reflector’s AAA games. He leads a team of level designers to carefully craft an entertaining experience from a gameplay, narrative, and emotional perspective at the highest standards possible. The goal is to place Reflector Entertainment among the leaders in the industry in player’s hearts.

EXPERIENCE

Christophe started his career as a programmer at Infogrames in France. Then, a few years later, he made the jump overseas to Join Ubisoft Montreal as a level designer, moving up to Associate Level Design Director during his time there. Christophe had the opportunity to develop his expertise and contribute to a multitude of games, including both IP reboots and new IP’s. He’s worked on some of the biggest AAA franchises in the industry, such as Far Cry, Watch Dogs, and Assassin’s Creed.

OTHER HOBBIES

Video games, movies, TV shows, BDs, new technology, photography, chocolate, ice cream, my family, and a walk in the woods … just to name a few 😊

marilou lacasseHuman Resources Advisor

mariloulacasse

Human Resources Advisor

AT REFLECTOR

Marilou is helping Reflector Entertainment become a first-rate employer by working to ensure that employees are happy and satisfied as members of the great Reflector family. She fulfills this mission by searching for the best talent in the industry, by warmly welcoming and onboarding new employees, by supporting employees over the course of their career path, and by developing new projects designed to facilitate work and happiness at Reflector.

EXPERIENCE

Marilou is a recent graduate of the Université de Montréal’s School of Industrial Relations, and is proud to join our team after completing her internship at our studio. Her first experience in human resources was at the Ministère de l’Immigration, de la Diversité et de l’Inclusion. She has also been involved with her student union and professional order, organizing a number of events. She is the recipient of several scholarships for engagement and academic excellence, and often volunteers at events and festivals in the arts and culture sector.

OTHER HOBBIES

Marilou has a glowing and joyful presence and is very attentive to those around her. Her hobbies include sewing, board games and playing the ukulele.

elena cesareMarketing Coordinator

elenacesare

Marketing Coordinator

AT REFLECTOR

Elena handles the corporate responsibilities in the marketing team. She helped oversee the re-branding of Reflector and coordinates many internal and external activities. She also dabbles in social media from time to time.

EXPERIENCE

Elena started her career working in advertising agencies. This environment led her to acquire a special set of skills and trained her to work in the hustle and bustle of it all. She graduated from Concordia’s John Molson School of Business with a bachelor’s in marketing.

OTHER HOBBIES

Elena enjoys crafty DIY projects, going to concerts, discovering natural wine, and eating pizza (a lot of pizza). She keeps her chill with yoga & unapologetically binging reality shows.

pascal hamelinArt Director

pascalhamelin

Art Director

AT REFLECTOR

Within the marketing team, Pascal is the art director. His role is to create powerful visual concepts and creations and, as guardian of the brand, he ensures the good representation of the graphic identity and artistic property of Reflector Entertainment while developing its multiple variations as it grows.

 

EXPERIENCE

Pascal was recruited by Reflector in the fall of 2018 following the first recruiting campaign he had imagined for the company and which was immediately noticed by the management team. With more than 20 years of experience, Pascal's career began with some of Montreal's most renowned advertising agencies and over time became more client-oriented, first at Lune Rouge and then finally at Reflector.

 

HOBBIES

Pascal is passionate about video games. He appreciates the visual details and the immersive experience. A father of two, Pascal finds time to ride his bike or go on adventures on his motorbike whenever possible.

REFLECTIONS
GET TO KNOW THE PEOPLE

Get to know Suhk, Voice Over Designer

Meet Sukhdeed Kandal, Voice Over Designer at Reflector. Sukh is in charge of designing the dialogue system that will be used in our game. Discover his background, and his journey so far at Reflector.

Get to know Noémie, Producer

Meet Noémie L’Écuyer, Producer at Reflector. Noémie oversees the video game development team and provides them with any tools or support they might need. 

Get to know Suhk, Voice Over Designer

Meet Sukhdeed Kandal, Voice Over Designer at Reflector. Sukh is in charge of designing the dialogue system that will be used in our game. Discover his background, and his journey so far at Reflector.

Get to know Noémie, Producer

Meet Noémie L’Écuyer, Producer at Reflector. Noémie oversees the video game development team and provides them with any tools or support they might need. 

OUR

STUDIO

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