A thirst for creativity, dedication to excellence, and the willingness to break the mold are the sacred fires that fuel Reflector. We are committed to smaller teams of passionate individuals, each working in unison to craft our original Storyworlds.

alexandre amancioCCO and Founder


CCO and Founder

Creative leader, writer, entrepreneur


Storyworlds are the future; through Reflector, Alex strives to build a platform to create original, cross-platform entertainment, giving rise to timeless mythologies and building a dedicated, global audience.


Alex leads Reflector’s executive team through his singular cross-platform vision for a true transmedia company, while spearheading the creation of its Storyworlds.


Previously Chief Creative Officer of Lune Rouge, Alex brought his unique creative vision to the group’s wide range of projects in the fields of technological innovation, entrepreneurship and live entertainment experiences. Former Creative Director at Ubisoft, Alex was one of the visionary talents behind the international success of Assassin’s Creed. He has been twice nominated by the prestigious Writer’s Guild of America.


Alex is a multiplatform artist in his own right; he writes, draws, plays electric guitar, as well as the trumpet. He’s also always up for a good gaming session, a discussion on the minutiae of Seinfeldia, or theoretical physics.


andré vuHead of Marketing


Head of Marketing


In 2018, André started a new adventure at Reflector Entertainment as the Head of Content and Marketing, working to redefine what the future of entertainment could be.


André has worked in the video game industry for more than 18 years. He started his career as a Product Manager at THQ in France, working on both casual and hardcore games.

Driven by his passion for video games, and the desire to be a more critical part of the game

development process, he took on the challenge of becoming the International Product Manager at Ubisoft Montreal. In this role, he collaborated to release multiple critically acclaimed AAA games, the most notable ones being Splinter Cell, Prince of Persia, and Far Cry.

In 2008, he decided to join Eidos-Montreal, where his primary goal was to build a highly competent and innovative International Brand Marketing department in order to help renew and revive the Deus Ex franchise. The result of these efforts was of course the critically acclaimed title, Deus Ex Human Revolution. This was the studios first major release, and its global commercial success was due in no small part to the hard work and dedication shown by Andre and his team towards the Deus Ex Brand.


Aside from an undying passion for video games, André is a foodie who loves to introduce people to high quality dining experiences. He also enjoys spending his spare time with his family, and drawing.

christophe rossignolLevel Design Director


Level Design Director

Architect of fun, creator of memories.


Christophe, in collaboration with other directors, defines the vision of Reflector’s AAA games. He leads a team of level designers to carefully craft an entertaining experience from a gameplay, narrative, and emotional perspective at the highest standards possible. The goal is to place Reflector Entertainment among the leaders in the industry in player’s hearts.


Christophe started his career as a programmer at Infogrames in France. Then, a few years later, he made the jump overseas to Join Ubisoft Montreal as a level designer, moving up to Associate Level Design Director during his time there. Christophe had the opportunity to develop his expertise and contribute to a multitude of games, including both IP reboots and new IP’s. He’s worked on some of the biggest AAA franchises in the industry, such as Far Cry, Watch Dogs, and Assassin’s Creed.


Video games, movies, TV shows, BDs, new technology, photography, chocolate, ice cream, my family, and a walk in the woods … just to name a few 😊

elena cesareMarketing Coordinator


Marketing Coordinator


Elena handles the corporate responsibilities in the marketing team. She helped oversee the re-branding of Reflector and coordinates many internal and external activities. She also dabbles in social media from time to time.


Elena started her career working in advertising agencies. This environment led her to acquire a special set of skills and trained her to work in the hustle and bustle of it all. She graduated from Concordia’s John Molson School of Business with a bachelor’s in marketing.


Elena enjoys crafty DIY projects, going to concerts, discovering natural wine, and eating pizza (a lot of pizza). She keeps her chill with yoga & unapologetically binging reality shows.

pascal hamelinArt Director


Art Director


Within the marketing team, Pascal is the art director. His role is to create powerful visual concepts and creations and, as guardian of the brand, he ensures the good representation of the graphic identity and artistic property of Reflector Entertainment while developing its multiple variations as it grows.



Pascal was recruited by Reflector in the fall of 2018 following the first recruiting campaign he had imagined for the company and which was immediately noticed by the management team. With more than 20 years of experience, Pascal's career began with some of Montreal's most renowned advertising agencies and over time became more client-oriented, first at Lune Rouge and then finally at Reflector.



Pascal is passionate about video games. He appreciates the visual details and the immersive experience. A father of two, Pascal finds time to ride his bike or go on adventures on his motorbike whenever possible.


Get to know Suhk, Voice Over Designer

Meet Sukhdeed Kandal, Voice Over Designer at Reflector. Sukh is in charge of designing the dialogue system that will be used in our game. Discover his background, and his journey so far at Reflector.

Get to know Suhk, Voice Over Designer

Meet Sukhdeed Kandal, Voice Over Designer at Reflector. Sukh is in charge of designing the dialogue system that will be used in our game. Discover his background, and his journey so far at Reflector.